Ability Enhancement - skill tree renewal
📑Hello Adventurers of the Epicmu Universe

Ability determination, ability enhancement stone setting, and drop hunting ground:
Ability enhancement core UI settings:

A) Extra card slot and installation settings:
B) [Skill] Ability card slot and installation settings:
Skill Ability Card Slot
Extra Ability Card
Slot open conditions
5th class change completed, level 800 master tree open and 1 slots blue open; level 850 2 slots blue open level 900 3 slots green open level 950 4 slots green open level 1000 5 slots purple open level 1050 5 slots purple open
Card Loading Conditions
[Skill] Ability cards can be equipped with skills that have been strengthened in the skill enhancement tree, and all enhancement effects and debuffs are maintained. Example) [Skill] Gale Meteor Storm Equipment Condition - Meteor Storm Enhancement Skill Enhancement
Redundant mounting conditions
The same [Skill] ability card can be worn multiple times in 3 slots. When equipped in duplicate, the ‘Skill Attack Power’ stat overlaps. However, additional effects and additional options do not overlap.

1.) Option Ability card slot:
Optional Ability Card
Get Card
Produced through Chaos Goblin (Ability Determination: 5)
Slot open conditions
5 slots open upon completing the 5th job change, and 5 slots open per 50 levels thereafter.
Card loading conditions
[Option] Ability cards are classified by color and type 1 to type 5, and can be installed in any order in the open slots appropriate for each type. [Skill] Regardless of whether the ability card is equipped, the character's abilities are strengthened when equipped.
2.) Elite Ability card slot:
Elite Ability Card
Get Card
Produced through Chaos Goblins (Ability Determination: 25)
Slot open conditions
Slots open when all [option] ability cards are installed in the five preceding option slots
Card loading conditions
You can equip an [Elite] ability card of the same minimum level as the [option] ability card installed in the preceding option slot.

3.) [Skill] ability card configuration for each class:
Class
Skill name
Additional effects
Darkness Wizard
Meteostorm of Gale
Increased attack speed
Ignition Knight
Saturating Sword Blow
Increased range
Ignition Knight
Gale of Destruction
Increased attack speed
Royal Elf
Raining Arrow of Saturation
Increased range
Royal Elf
Holy Bolt of Gale
Increased attack speed
Duple Knight [STR]
Chaos Blade of Saturation
Increased range
Duple Knight [ENE]
Havok Sphere of Anger
Add splash damage
Force Empire
Wind Soul of Saturation
Increased range
Endless Summoner
Fire Beast of Saturation
Increased range
Endless Summoner
Deathside of Fury
Add splash damage
Bloody Fighter
Dark side of saturation
Increased range
Bloody Fighter
Spirit Hook of Saturation
Increased range
Arcane Lancer
Oversting of saturation
Increased range
Arcane Lancer
Gale Wildbreath
Increased attack speed
Infinity Rune Wizard
Gale Lightning Storm
Increased attack speed
Rogue Slayer
Fierce Attack of Saturation
Increased range
Magnus Gun Crusher
Gale's Bursting Flare
Increased attack speed
Glory Wizard
Spearstorm of Saturation
Increased range
Battle Mage
Ultimate Force of Saturation
Increased range
Phantom Pain Knight
Bladestorm of Saturation
Increased range


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